Entertainment Industry in the Global Economy
DOI:
https://doi.org/10.24412.2072-8042-2021-10-22-37Keywords:
global entertainment industry, leisure industry, retail marketing, education through games and entertainment, film distribution, video games, esportsAbstract
In modern realities, entertainment and satisfaction of secondary needs, in general, are very much in demand due to the high level of economic development of most countries in the world. Modern technologies contribute to the development of the entertainment industry, and as a result its role in the global economy has increased. By the end of 2018, the volume of the global leisure and media industry amounted to 2.1 trillion US dollars. Due to global changes in the world - an increasingly active transition to digitalization, for example, in 2020, the distribution of Internet traffic was represented in the ratio of 79% mobile to 25% wired Internet - the entertainment industry is also actively changing the types and ways of functioning.
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Published
2024-01-28
How to Cite
Voronina, V. N. (2024). Entertainment Industry in the Global Economy. Russian Foreign Economic Journal, (10), 22–37. https://doi.org/10.24412.2072-8042-2021-10-22-37
Issue
Section
World economy