Entertainment Industry in the Global Economy

Authors

  • Victoria Nikolaevna Voronina Russian Foreign Trade Academy

DOI:

https://doi.org/10.24412.2072-8042-2021-10-22-37

Keywords:

global entertainment industry, leisure industry, retail marketing, education through games and entertainment, film distribution, video games, esports

Abstract

In modern realities, entertainment and satisfaction of secondary needs, in general, are very much in demand due to the high level of economic development of most countries in the world. Modern technologies contribute to the development of the entertainment industry, and as a result its role in the global economy has increased. By the end of 2018, the volume of the global leisure and media industry amounted to 2.1 trillion US dollars. Due to global changes in the world - an increasingly active transition to digitalization, for example, in 2020, the distribution of Internet traffic was represented in the ratio of 79% mobile to 25% wired Internet - the entertainment industry is also actively changing the types and ways of functioning.

Author Biography

Victoria Nikolaevna Voronina, Russian Foreign Trade Academy

Candidate of Economic Sciences
Place of work, post: Russian Foreign Trade Academy (119285, Moscow, Vorob’evskoe shosse, 6A), Department of World and National Economy - Senior Lecturer

Published

2024-01-28

How to Cite

Voronina, V. N. (2024). Entertainment Industry in the Global Economy. Russian Foreign Economic Journal, (10), 22–37. https://doi.org/10.24412.2072-8042-2021-10-22-37

Issue

Section

World economy

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